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Rpg maker mv weather effects
Rpg maker mv weather effects








If the player leaves the map and returns later, it will be there again and start the rain for this map again.Īnd this is all you need to start a simple rain on a map. If you want it already raining on entry to the map, you need to set the duration to 1Ĥ) place an "erase event" after the set weather effectĮrase event erases this event from memory, but not from the mapfile.

rpg maker mv weather effects

If you set it to for example 360, then the map will start without weather and during the first six seconds the rain will slowly start before it gets to the set strength afer the 360 frames. This is what I meant with the "less than optimal translation" - the duration value is not the duration of the weather effect, but how long the change between previous weather and next weather should be. The simplest and easiest way is to do it like displayed in the following picture:ġ) parallel processes are executed before autoruns, that is why it should be a parallel process if it is already raining on the mapĢ) priority should be above player to make sure it doesn't interfere in any wayģ) in the set weather effect command, the duration should be set to 1

Rpg maker mv weather effects how to#

In the last few months, several people had problems handling the "set weather effect" event command - So I decided to make a very quick tutorial on how to best make such an effect and what to consider here (especially due to some less than optimal translations even in the english version of the editors).īasically you need one event to start the weather on a map.








Rpg maker mv weather effects